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   ..

   SRC

   defines.g

   Desktop.g

   Font.g

   Image.g

   Screen.g

   Sound.g

   Sprites.g

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 1 import "Sound.dll" {
 2   int Sound_Init()
 3   int Sound_Catch(int)
 4   Sound_Free(int)
 5   int Sound_Exist(int)
 6   int Sound_Load(int)
 7   Sound_Play(int,int)
 8   Sound_SetFrequency(int,int)
 9   Sound_SetPan(int,int)
10   Sound_SetVolume(int,int)
11   Sound_Stop(int)
12 }
13 
14 include {
15   "defines.g"
16 }
17 
18 type Sound     <inherit = GAPI_Object>{
19   int Freq
20   int Vol
21   int Pan
22 }
23 
24 func SoundInitialize <entry> {
25   Sound_Init()
26 }
27 
28 method int Sound.Catch(int Mem){
29   this.Freq = -1
30   this.Pan  = 0
31   this.Vol  = 100
32   this.id = Sound_Catch(Mem)
33   return this.id
34 }
35 method Sound.Free(){
36   Sound_Free(this.id)
37 }
38 property int Sound.Exist{
39   return Sound_Exist(this.id)
40 }
41 method int Sound.Load(str FileName){
42   this.Freq = -1
43   this.Pan  = 0
44   this.Vol  = 100
45   return Sound_Load(FileName.ptr())
46 }
47 method Sound.Play(){
48   Sound_Play(this.id,0)
49 }
50 method Sound.PlayLoop(){
51   Sound_Play(this.id,1)
52 }
53 property int Sound.Frequency{
54   return this.Freq
55 }
56 property Sound.Frequency(int f){
57   Sound_SetFrequency(this.id,f)
58 }
59 property int Sound.Pan{
60   return this.Pan
61 }
62 property Sound.Pan(int p){
63   Sound_SetPan(this.id,p)
64 }
65 property int Sound.Volume{
66   return this.Vol
67 }
68 property Sound.Volume(int v){
69   Sound_SetVolume(this.id,v)
70 }
71 method Sound.Stop(){
72   Sound_Stop(this.id)
73 }
74