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   Desktop.dll

   EyeCandy.g

   Fractal.g

   Graphics.dll

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source\dev\directx\EyeCandy.g
 1 include {
 2   "lib//Graphics.g"
 3   "lib//GraphicsTypes.g"
 4   "lib//GraphicsUtils.g"
 5   "lib//InputDevice.g"
 6 }
 7 
 8 define {
 9   SCREEN_WIDTH  = 640
10   SCREEN_HEIGHT = 480
11   POINT_COUNT   = 255
12 }
13 
14 func Main <entry> {
15   arr PointArray[$POINT_COUNT+1] of TPoint
16   int mb_left   = 0
17   int mb_right  = 0
18   float oldtime = 0F
19   float angle = 0F
20   Sprite2D sprite
21   Sprite3D s3d
22   int count = 0
23   int currentzoom = 0
24   int currentpoint = 0
25   int offset = 0
26   int f x y Trans
27 
28   InputDevice.UseMouse()
29   InputDevice.UseKeyboard()
30 
31   Screen.Create($SCREEN_WIDTH,$SCREEN_HEIGHT,32)
32 
33   sprite.Create(16,16,$SPRITE2D_TEXTURE)
34   Graphics.StartDraw(sprite)
35     Graphics.Box(0,0,16,16,RGB(128,128,128))
36     Graphics.Box(1,1,14,14,RGB(255,255,255))
37     Graphics.Box(2,2,12,12,RGB(128,128,128))
38     Graphics.Box(3,3,10,10,RGB(0,0,0))
39   Graphics.StopDraw()
40   
41   s3d.Create(sprite)
42   
43 
44 
45   while (!Keyboard.isPushed($BTN_ESCAPE)){
46     Screen.FlipBuffers()
47     
48     Screen.Clear(0x000000)
49     
50     Mouse.Examine()
51     PointArray[count].x = Mouse.X
52     PointArray[count].y = Mouse.Y
53     
54     Screen.Start3D()
55       for f=0, f<=$POINT_COUNT, f++ {
56         currentzoom=(($POINT_COUNT-f) >> 2)+1
57         offset=currentzoom >> 1
58         currentpoint = ((f + count) & $POINT_COUNT)
59         x = PointArray[currentpoint].x
60         y = PointArray[currentpoint].y
61         Trans= f / 2
62 
63         s3d.Rotate(0,0)
64         s3d.Zoom(currentzoom, currentzoom)
65         s3d.Rotate(int(angle),1)
66         s3d.Show(x-offset,y-offset,Trans)
67         s3d.Show(($SCREEN_WIDTH-x)-offset,($SCREEN_HEIGHT-y)-offset,Trans)
68         s3d.Rotate(0,0)
69         s3d.Zoom(currentzoom, currentzoom)
70         s3d.Rotate(int(-angle),1)
71         s3d.Show(($SCREEN_WIDTH-x)-offset,y-offset,Trans)
72         s3d.Show(x-offset,($SCREEN_HEIGHT-y)-offset,Trans)
73         
74         angle = angle + 0.1F
75         if (angle >= 360F) {
76           angle = 0F
77         }
78       }
79     Screen.Stop3D()
80     
81     Graphics.StartDraw(Screen)
82       Graphics.Text(5,5,"Двигай мышью!")
83     Graphics.StopDraw()
84 
85     count = (count+1) & $POINT_COUNT
86     
87     Keyboard.Examine()
88   }
89 }
90 
91